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Monday, July 28, 2008

SC2 Q&A Batch 39

Will the new map editor support placing of traps, doors, and other things commonly referred to as doodads in unorthodox situations? (ie doors, auto guns, wall traps in a jungle map)

Yes, any object defined in the data files can be placed on the map, regardless of which tileset it is normally associated with.

Will the new map editor support extended upgrade values? (ie, 30 upgrades)

Yes, upgrades are arbitrarily extendable, as they were in Warcraft III. In addition, upgrades will now be downgradeable via triggers as well (by using a negative value), which was a very common request in Warcraft III.

Will the new editor still support all the other ideas currently implemented in StarEdit?

This question is a bit vague. As far as I know, everything the original StarCraft could do, StarCraft II can do.

What additional features will the new editor have?

How much time have you got? Very broadly speaking, the biggest improvements over Warcraft III will be found in the data editor, where literally every game database file is exposed for modification, and in the trigger dditor, which now features the ability to define custom functions and libraries. That said, virtually every aspect of the editor has at least some improvements over Warcraft III/StarCraft.

Do you plan to take ideas from third party programs and update the editor frequently to meet the demands of the map making community?

Absolutely. We are very much committed to supporting the map/mod community as much as possible, and well be keeping an eye on the forums and updating the editor as often as we can to incorporate new suggestions.

Will be a tool to transfer WC3 models to SC2?

No, there will not be, as StarCraft II is built with a totally new engine.

Given that we know the Roach regenerates faster than normal, will players be able to change the regeneration rates for Zerg units?

Yes, all regeneration rates can be easily changed.

Will players be able to give units Protoss shields or Zerg regeneration that don't normally have them? ie, a regenerating Zealot, a Ghost with shields, etc.

Yes, you could create a Roach-Zealot hybrid if you would like. Many passive abilities can be interchanged similarly.

Is the new StarCraftII map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor?

Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded.

I'm sure you guys will love that I know I'm excited!

EXTRA: Will you be able to customize the UI? Will there be improvements on camera control from warcraft 3?

All UI layout is defined in external files, so this should be possible. However, we are not planning on having any user-friendly support for this (i.e. no UI Editor).

Also, the camera will be fully controllable through triggers, as it was in Warcraft 3. More info will be released as it becomes available.

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