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Wednesday, September 29, 2010

Starcraft 2 WoL Release Patch 1.1.1

Starcraft 2: Wings of Liberty Release Patch 1.1.1

With the release of Starcraft 2 Patch 1.1.0 just a few days ago, Blizzard has released a quick fix to the problems brought by the last patch.

StarCraft II: Wings of Liberty patch 1.1.1 is now live!

Starcraft 2 Bug Fixes

Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Fixed an issue where players watching older replays or saved games would experience stuttering.

Fixed an issue where some Mac users were unable to join games properly.

Friday, September 24, 2010

Starcraft 2 Cheats List

In the tradition of the original Starcraft game, cheat codes for Starcraft 2 exist.

Starcraft2 Cheat Notes:
-Starcraft 2 Cheats work on all the supported platforms (Windows, Mac)
-SC2 cheats can only be activated in single player mode.

Warning: Using the cheats in Starcraft2 disables ACHIEVEMENTS.

How to use the Starcraft 2 single player hacks:

Just press "ENTER" then type the exact cheat codes then press "ENTER" to activate them.
To disable, do the same process given above. Repeating it, deactivates the cheats.

Without much further ado, the goodies:

Starcraft 2 Cheat Codes

1) whysoserious
Cheat Effect: Gives you 5 Billion Credits.

2) stroaksmolts
Cheat Effect: Gives you 5000 minerals.

3) realmendrilldeep
Cheat Effect: Gives you 5000 Gas.

4) smoldersbolds
Cheat Effect: Gives you 5000 minerals and 5000 Gas.

5) moredotsmoredots
Cheat Effect: Build units for free!

6) terribleterribledamage
Cheat Effect: Activates god mode. Immortality for your units.

7) jaynestown
Cheat Effect: Gets you terrazine.

8) sawnoutofmemory
Cheat Effect: Disables fog of war. Free Starcraft 2 map hack!

9) sosayweall
Cheat Effect: Disables tech tree requirements.

10) eyeofsauron
Cheat Effect: Watch cutscenes. Works only outside missions.

11) iamironman
Cheat Effect: Gives free +1 weapon, armor and shield upgrades.

12) hanshotfirst
Cheat Effect: Disables cooldown of abilities.

13) mintmansoperator
Cheat Effect: Disables food and PSI requirements. Additional supply depots not required.

14) fsbcomunicacion
Cheat Effect: Medics heal faster.

15) overengineeredcodpiece
Cheat Effect: Plays "Terran Up The Night" - Starcraft 2 version of Radio Free Zerg.

16) cadeasygoin
Cheat Effect: Lose the current mission.

17) cmethodfeedback
Cheat Effect: Wins the current mission.

18) qrotero
Cheat Effect: Disable time of the day in SC2.

19) ypoonsvoicemail
Cheat Effect: Disables defeat conditions.

20) tyuhasleft the game
Cheat Effect: Disables victory conditions. Leavers!

Feel free to print this Star Craft cheat sheet and show it to your friends.

Got any additional Starcraft cheats?
Share it with us by posting a comment below.

Wednesday, September 22, 2010

Starcraft 2 WoL Release Patch 1.1.0

Starcraft 2: Wings of Liberty Release Patch 1.1.0

StarCraft II: Wings of Liberty patch 1.1.0 is now live!

This SC2 patch features adjustments to protoss, terran, and zerg balance, notable StarCraft II Editor improvements, and several bug fixes.

Here are the full patch notes. Read it well!


• The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.

• A new game clock has been added. Players can now instantly see how long they’ve been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.

• A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.

• A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.

• Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.

• (Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.

• Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit

Balance Changes:


• Zealot

• Build time increased from 33 to 38.

• Warp Gate cooldown increased from 23 to 28.


• Battlecruiser

• Ground damage decreased from 10 to 8.

• Bunker

• Build time increased from 30 to 35.

• Reaper

• Build time increased from 40 to 45.

• Siege Tank

• Siege mode damage changed from 50 to 35 (+15 armored).

• Upgrade damage changed from +5 to +3 (+2 armored).


• Ultralisk

• Ram ability removed. Ultralisk will now use normal attack against buildings.

• Damage decreased from 15 (+25 armored) to 15 (+20 armored).

• Maps

• Desert Oasis

• Destructible Rocks have been added to make natural expansions easier to protect.

• Center Xel'Naga Tower area has been narrowed.

StarCraft II Editor Improvements:

• Added new requirement types: Odd, Divide, Mod, Multiply.

• Added a chance field to effect data.

• Added support for the Slider dialog control type.

• Added a trigger to deal damage from a unit.

• Added a trigger event response to provide the amount a player or unit property changes.

• Added a trigger event when an effect executes.

• New Trigger Editor functions:

• Save Data Conversation State Value (Action).

• Load Data Conversation State Value (Action).

• Players On Team (returns Player Group associated with teams in game lobby).

• Unit Owner Changes (Event).

• Old Unit Owner (returns player ID in response to Unit Owner Changes).

• New Unit Owner (returns player ID in response to Unit Owner Changes).

• XP, Level, and Bounty unit properties can now be modified by triggers.

• Banks now save/restore XP, learned abilities, and items.

• Message Window now includes a time stamp for each message.

• An actor event is now dispatched when a missile cannot hit its target.

• When loading documents with dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.

• Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.

• The Custom game variant is no longer automatically included when other non-default variants are defined.

• Increased the maximum recharge vital rate for heal effects.

Bug Fixes:


• Chat windows no longer vanish when exiting a multiplayer map or campaign mission.

• Fixed an issue where players would still receive toasts when their status was set to busy.

• Custom Games

• Default race in a game lobby is now properly set to Random.

• Players can now configure the lobby for 1v5 matches.

• The search functionality for map searches has been improved.

• Lobby hosts will now receive a toast when an invited player declines an invitation.

• Custom game lobbies will now remember the game mode chosen under a category.

• Fixed an issue where changing the category to "Custom" would default the teams to 5v3.

• Fixed an issue where custom maps could not be reported from the map preview screen.

• Gameplay

• General

• If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.

• Structures damaged during construction will no longer count towards structures lost.

• Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.

• Fixed an issue with inventory drop range checks.

• Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card.

• Interface

• Queue tooltips now display information about what is in progress.

• Fixed an issue where the back button would not always return players to the score screen properly.

• Terran

• Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.

• SCVs will now load into the closest Command Center if multiple are within range.

• Zerg

• Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.

• StarCraft II Editor

• The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.

• Loading screen progress bar option now works when using Melee loading screen type.

• Test Document now works properly on maps with dependencies.

• Publishing a new file using Major revision will now properly set the document version to 1.0.

• Publish dialog now properly remembers the Show Real Name setting from previous publish.

• File preview panel now displays author's real name if that option was set during publishing.

• The Import module will now allow importing an override Assets.txt file.

• Undoing a terrain object modification will now also undo associated terrain changes.

• Editor will display document text from another locale if no text for the active locale exists.

• Copying points with custom models will display the model properly on the pasted point.

• It is no longer possible to have multiple default variants in the Game Variants dialog.

• Removed icon support for attribute and variant definitions, as does not display these.

• Fixed issues with invalid map bounds when creating 32x32 maps.

• Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.

• Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.

• Fixed an issue that would cause a crash if multiple unit forms had too many abilities.

• Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.

• Fixed an issue with the Unit Manipulates Item trigger.

• Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.

• Fixed preview panel display in Terrain Editor palettes.

• Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.

• Fixed initial display of variables in the Trigger Debugging Window.

• Fixed generated script for built-in attribute values, which caused them to not be accessed properly.

• Fixed action list when modifying a Custom Script action without sub-views enabled.

• Fixed loading map dependency data.

• Fixed an issue where loading complex bank files would cause the client to disconnect from

• Technical Issues

• Fixed an issue where unplugging headphones could cause the game to freeze.

• Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.

Side Note:
Sarah Kerrigan has been voted as the Greatest Game Villain of All Time!

Sarah Kerrigan is All time Greatest Game Villain

Gamespot has chosen Kerrigan as the Greatest All time Game Villain

The votes have been made and it all came down to a battle in the stars between StarWars and StarCraft.

But in the end, Kerrigan triumphed over 64 other great game villains.
The last of which was formidable Sith Lord, Darth Vader.

Say hello to Darth Kerrigan. Even the galaxies of George Lucas have not been spared.

And oh by the way, it is "Villains" not "Villians"
Give her the proper winning title.
Kerrigan might invade your little world with her Zerg brethren if you don't.

You can tweet this to the whole Koprulu Sector by opening the @sc2portal.