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Monday, July 28, 2008

SC2 Q&A Batch 16

Does the Time Bomb ability of the Mothership stop a Nuclear Missile (just like other missiles) when used on the area where the Nuclear Missile is about to explode?

The Time Bomb ability of the Mothership is designed to stop a Nuclear Missile if used at the right time, making a powerful counter in the hands of a skilled Protoss Player. This ability has still yet to go through the needed balance to make sure this is not over powering, but it is our intention to try and get that ability in the final version as designed.

In the UI there are little boxes just to the right of the minimap that have numbers on them. How exactly do these function? Different gameplay screenshots suggest different functionality.

I believe the small boxes you are referring to are the Control Groups used to select multiple units at a time, making it faster to give attack and move orders.

Does Drop Pads make new units or use this recruited before?

There are plans to have the drop pods be manually loaded with units created by the player, to better allow the player to adapt to their current tactical needs.

What was the design team's rationale in adding a second siege style unit (Thor) to the Terran race?

The Thor's role compared to the Siege Tank, is more of an assault unit rather than a siege unit. The Thor is much more exposed when attacking an enemy location, while the Siege Tank has a much larger range and is able to hit the enemy at a larger distance. The range of the Siege Tank has also been increased since the BlizzCon Demo.

How do the Yamato and Plasma Torpedo upgrade work? Do you have to research these things only once or will you have to pay for each battle cruiser?

Battlecruisers can be upgraded individually with either a Yamato Gun or Plasma Torpedoes, but not both. After the Battlecruiser is upgraded, it can then use that particular special ability as long as it has enough energy to do so.

With MBS (Multiple Building Selection) and automine in the game, what macro-specific features are going to be added to make sure that the player always has as much to do on the macro side as he does micro? Will a player still be able to favor macro or micro according to his own style?

It is our goal to allow players to micro more vs. macro more. This is something that was great about the original StarCraft and it is something we want to maintain while we add new mechanics as well as interface features. We are still evaluating such features as automine as well as MBS. We don't have an answer for this at the moment, but we are working on it.

SC2 Q&A Batch 15

Can an upgraded command center be salvaged? Does it lose its mobility when upgraded to a surveillance station?

No, the command center cannot be salvaged, nor can it lift off after it is upgraded to a Surveillance Station (allows the use of the Comsat ability).

In StarCraft 1, when you cancel a nuclear launch that is in progress, you lose the warhead. Will StarCraft II make any changes to this setback?

Currently, if you cancel the nuke while it is firing, you will still lose the nuke. This outcome has not yet been finalized and may be changed in the final version.

Can a Ghost be equipped with both a Nuke and Drop Pod simultaneously?

Yes, any Ghost can launch either a Nuke or a Drop Pod, making the Ghost highly effective at responding to multiple battle circumstances.

Will "caster" units, such as the Protoss High Templar, have a regular attack, like Tassadar had in SC1, or will they only be able to attack through their spells?

Currently, there are no plans to give the High Templar a physical attack, though High Templar Heroes will have additional abilities beyond that of the standard unit. At the moment, the High Templar is one of best support units in the game, with the ability to cast a devastating Psi Storm or choke off crucial areas of the map with the force field ability. Once you've used up its energy, no worries, convert it into an Archon with another Templar.

Can Marines use the Stim Pack while in a bunker? What about a Ghost's snipe ability?

In the current build, abilities cannot be activated while inside a bunker, but you can activate abilities before entering a bunker. For example, if you activate Stim Pack on a few Marines, then enter a bunker; they will attack at the higher rate of fire from inside the bunker. The Stim Pack effects will still wear off as normal though.

SC2 Q&A Batch 14

Will there be Vespean Gas deposits that yield better rates, the same as yellow crystals? (starcrafttwo.com)

It is very likely that there will be higher yield Vespean Gas deposits, though we are being very careful in balancing this, since gas collection is based on a more linear rate of collection (3 collectors) versus mineral collection.

What happens if you initiate the warp-in of a Protoss Stalker but the pylon providing power is destroyed before warp-in completes?

If you lose the pylon providing power for the unit warping in, you will lose that unit, and the purchasing credits will likely be refunded.

Could the Colossus be transported by the Phase Prism, since the Prism's crystal can turn any matter into energy? (mymym.com)

Yes, the new Phase Prism now transports by changing the unit they wish to transport into energy, which is stored in the Phase Prism for transport. This allows the Phase Prism to be able to transport even gigantic units such as the Colossus.

What happens if a Terran Battlecruiser targets a Protoss Stalker with the Yamato Cannon but the Stalker blinks away before the shot is completed?

Currently, the shot from the Yamato Cannon will still track and hit the Protoss Stalker.

Will Dark Templars be invisible when warping in, or susceptible to attack for a few seconds before it fades out?

No, currently the Dark Templar will be invisible the instant it begins to warp-in, though of course we are still testing this for balance as it makes the Dark Templar quite strong in back door drops.

Do the bunkers have any visual indication as to whether or not they're occupied?

Currently the bunkers do not have any visual indications to whether it is occupied or not, but this is something we would like to change.

SC2 Q&A Batch 13

Are the Ultralisk making a return in SC2?

The Ultralisk figures heavily in our current plans, but as with everything else relating to units and balance, this is subject to change.

Will there be in game voice chat supported in SC2?

Yes, there are plans to implement voice chat into Battle.net, but details beyond that are yet to be announced.

What are the system requirements ?

We are still optimizing the game and do not have minimum system requirements yet. Nonetheless, StarCraft II will require pixel shader 0 and at least 128mb of dedicated video RAM.

Will we be seeing any hybrid units in StarCraft II?

We are planning to explore the mysteries surrounding the Xel'naga for the single player campaign. In the campaign you will encounter several unique units that would not otherwise be seen in multiplayer. At this time, you'll just have to wait and see.

Does the Thor burn out like Terran buildings if it is damaged?

No, the Thor does not burn down like the Terran buildings. It will be like the other Terran vehicles, which are able to be repaired by the scv.